Pleasure to present my interview with talented concept artist Nathan Schroeder.
Nathan's visionary work is seen on over 20 movies including Pirates of the Caribbean ,Captain America, Thor, The A-Team, Tron and recently The Avengers. Nathan shared an insight on a variety of topics such as his concept art,creative process, working on Avengers and more. Enjoy!
Can you tell readers a bit about yourself and what you do.
I am a concept artist in the motion picture industry. On every film, people like me are hired to design everything that you will see in a film that has to be created. Some of us specialize in characters, some of us do vehicles or props, some of us create environments. We work for one person, called the Production Designer, who is the lead supervisor of the Art Department. He sets the parameters for the overall design of the film – the tone, the style, the color scheme, etc... He then instructs us to create artwork to illustrate this. Sometimes we have a lot of freedom to create, and sometimes we have very specific directions and references we need to adhere to.
When did
your interest in art start?
I have always been
interested in drawing and building models for as long as I can
remember.
Reading your bio, you started working in graphite and now your works are photoshop and maya based.
How did that transition come about and what is your take on digital art vs traditional art.
Reading your bio, you started working in graphite and now your works are photoshop and maya based.
How did that transition come about and what is your take on digital art vs traditional art.
The transition was arduous. When I first started, there were no
computers in the Art Department, and the programs that were available were very
limited. I saw a lot of potential in Photoshop very early, and started
learning version 4.0. I also tried to get into 3D modeling early on, but
it was somewhat of a Wild West in the beginning with so many programs. I
learned one program called Presenter Pro that seemed to disappear, so I sifted
through the programs that seemed to have a future and settled on Maya, which as
anyone knows is very difficult to learn. It has taken many years to become
proficient, and it took many years to convince the Production Designers of the
value of these programs. Now, of course it is absolutely required to be 3D
savvy to survive in the business.
How
difficult/easy is it working for a client compared to working on your personal
project.
I don’t do much personal work, but I actually enjoy working on other
people’s projects. I like to think of myself as a problem solver. I
enjoy the challenge of creating something within the context of a very specific
set of demands.
Most challenging project yet.
Every movie is a challenge at some point in the process. The most
challenging projects are those in which the Production Designer or the Director
can’t articulate what they want effectively. Or if someone doesn’t know
what they want, and they are looking for someone else to show them what they
want.
Working
on projects based on adaptation material like your recent Avengers work,
how do you incorporate
the material into life. Do you use the original materials as reference and inspirations or use your own creative/artistic touch.
the material into life. Do you use the original materials as reference and inspirations or use your own creative/artistic touch.
Every movie to me, is similar to an actor taking on a new role – each one
is unique, but not undefined. The story will dictate what is needed, the
Production Designer will lay out a vision, including copious reference
materials, and we work from there. I, of course, bring to the table my
years of experience and creativity. I do love to look at lots of reference
images, and let the material percolate in my imagination to stimulate the
creativity.
Working with good, creative people.
Personally i am a big fan of marvel comics and i love your artistic and cinematic concepts for all your marvel work..
How was it like working on all the seven marvel properties and which one did you like working on the most?
Actually, since I finished Thor 2 this will be eight Marvel films.
They have all been fun, and it’s really only coincidental that I have done so
many, since each film was for a different Production Designer. I enjoyed
working on AVENGERS the most because I had a blast working with James Chinlund,
and he placed a great deal of trust in me.
I am sure you are a comics fan,if so ,what character in the comics universe do you think deserve a big-screen adaptation?
I’m ashamed to admit that I’m not big comic book
fan. I knew most of the characters growing up, but I was not a
collector. The characters I do know have all been adapted to film, so I
don’t know who would be a good candidate.
Top 3 visually inspiring
movies.
(sorry, 3 is not enough)
Barry Lyndon
Apocalypse Now
Blade Runner
Days of Heaven
2001: A Space Odyssey
What Dreams May Come
Top 3 directors/film visionaries.
(again, 3 is not
enough)
Stanley
Kubrick
Francis Ford
Coppola
Peter
Weir
Terence
Malick
Alfred
Hitchcock
Sergio
Leone
Besides arts and films what else are you passionate about.
Besides arts and films what else are you passionate about.
My family, my faith,
and music. If ever go blind, I will become a musician.
In your opinion how will you define creativity.
Doing the same thing over and over and getting a different result.
Favorite spot in LA.
Broadway in downtown L.A. Amazing historical architecture including
the Bradbury building from Blade Runner, and the grand old movie palaces.
What is next for you, any personal project ?
I’m looking forward to several possible movies, but can’t say what at the
moment.
What do you like most about what you do.
I love creating artwork – it’s what I do best.
Find Nathan Schroeder Here :




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